A mobile app that helps college students build healthier spending habits, one swipe at a time.
Financial literacy is one of the most underrepresented areas of information for adolescents. For most college students, being educated on personal finance comes through personal discovery and not as a recommended or mandatory course. Without the necessary resources, students are left to navigate budgeting and saving entirely on their own.
Online shopping platforms have completely removed the barrier between impulse and purchasing. Embedded in these systems is easily accessible credit card information, one-click checkouts, free returns, and free shipping, which makes spending feel virtually consequence-free. The main issue is that students don't pause long enough to differentiate their needs from their wants.
“How might college students build spending habits by pausing and reflecting on potential purchases so that they can distinguish between their needs and wants to improve their long-term financial stability?”
We conducted user research with college students who self-reported as frequent online shoppers. Through interviews and observation, we captured what they say, think, do, and feel around spending.
“I have to ban online shopping for myself after 10pm because that’s when I start to impulse buy.”— Student participant
“I’ll return this if I don’t like it.”— Student participant
“I deserve to go shopping since I’ve had a stressful week.”— Student participant
“I use a credit card so it’s different than a debit card.”— Student participant
“It’s only $15.”— Student participant
“I’m justifying this because it’s on sale.”— Student participant
Students spend based on how they're feeling — stress, boredom, or social pressure — not because they genuinely need something.
People realize they overspent after they buy, not in the moment they're deciding.
Online payment tools make spending so fast there's barely any time to think before buying.
Most budgeting apps don't help in the moment — they only show what you've already spent.
Students don't need something complicated — they need a simple way to pause and think before buying.
We analyzed three existing financial apps to understand where they fall short for our target audience.
We mapped the emotional arc of a user across four key phases of the Savr experience.
Every decision in Savr was made in direct response to something we observed, heard, or tested. Our research consistently pointed to one root cause: the problem is not a lack of financial knowledge, it is a lack of behavioral intervention at the right moment. That insight shaped everything from the core mechanic to the visual language.
Our competitive analysis revealed that every major budgeting app on the market operates retrospectively. They show you what you have already spent, which does nothing to stop the behavior in the first place. Our user research confirmed this gap directly. Students told us they downloaded budgeting apps and never used them. They told us they already knew they were overspending. The knowledge was there. What was missing was a moment of pause between the impulse and the purchase. Savr is built entirely around creating that moment. Rather than adding another tracker to a student's phone, we designed a habit loop that intercepts the most vulnerable point in the buying process: the window between wanting something and acting on it.
Several specific research findings had direct and traceable influence on the design. When users told us they impulse shop most heavily late at night or during stressful periods, it confirmed that the problem is emotional rather than informational, which led us away from educational features and toward behavioral ones. When our affinity map revealed that free returns and one-click checkout were the specific frictions being removed by online shopping platforms, we recognized that Savr needed to reintroduce friction in a way that felt natural rather than punitive. When usability testing showed that users wanted the app to feel personalized rather than one-size-fits-all, we strengthened the onboarding flow to capture individual goals and spending triggers from the very first session. The design did not emerge from assumptions. It emerged from listening.
Savr is a mobile app that helps users slow down impulsive online purchases by adding a reflection step before they commit to buying. Instead of tracking what you've already spent, Savr intervenes in the moment, turning the act of wanting something into an opportunity for self-awareness.
Designed in Figma and built with Figma Make. The visual language uses a navy and lavender palette, Inclusive Sans typography, and a clean card-based layout.
We conducted Wizard of Oz testing and usability testing with college student participants aged 18–25, which is our primary target audience. Testing used paper prototypes and a Figma prototype across two task scenarios.
We evaluated the main task (saving an item, reflecting on it, and deciding whether to keep or remove it) across 7 steps.
As a group, the entire experience was rewarding. Although there were moments where the project timeline felt rushed, we ended on a strong note with a working prototype of our vision.
At the start of the project, we were mainly thinking about the problem as students not having enough financial knowledge, so we focused on ideas like budgeting tools and spending summaries.